You may be able to do a lot of this in Sonar or others, but once you use it or see it done in my videos, you will realize the workflow is unlike anything else. This way the new file will still go through the Mixer setup along with the rest of the vocal track, through the same comp/eq/de-essing and aux sends and automation that the vocal track has from the mix. In Samplitude, you can simply drop the file in, line it up on the lead vocal track and use the OE to fix it: EQ, add plug ins, AUX sends, even the FFT filter for sound cloning, again all in real time and non-destructively during playback.
I describe Object based editing like this: Beyond setting up the object to go beyond what you have set globally, that is what you told Samplitude to make each object when an object is created, its fades and such, I use the OE to change an object that sits on a track along side other objects, that all are being fed into the mixer channel.Įxample: You finish a mix, and send it to the costumer, he emails back that he did not like one line in the pre-chorus and has attached a new file, an MP3 that he tracked in his apartment, not at the studio, and he wants it to blend right in. I suggest watching the editing video : YouTube - Kana You want the object to precede the mixer, always. The setup you describe is something I have never needed or wanted in 12 years of mixing on a DAW, No saying you wouldn't but its just not how you would work in Samplitude.
The fx routing for the object is for the object, and is all preceding the Mixer's setup.